就只挂这个脚本:所有脚本中
1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 [System.Serializable]//可修改的数据 5 public class Objectcube { 6 public Vector3 pos; 7 public Vector3 qua; 8 public Vector3 sca; 9 public string name;10 }
1 using System.Collections;2 using System.Collections.Generic;3 using UnityEngine;4 [System.Serializable]5 public class ListObject {6 public Listlist = new List ();7 8 }
1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 using UnityEditor; 5 using System.IO; 6 7 public class bianji { 8 [MenuItem("tool/chun")]//不运行的时候点击 让cube的信息存如json里面 9 public static void chun()10 {11 string path = Application.dataPath + "/json.txt";12 GameObject[] go = Selection.gameObjects;13 ListObject objlist = new ListObject();14 for (int i = 0; i < go.Length; i++)15 {16 Objectcube g = new Objectcube();17 g.pos = go[i].transform.position;18 g.qua = go[i].transform.eulerAngles;19 g.sca = go[i].transform.localScale;20 g.name = go[i].name;21 objlist.list.Add(g);22 }23 string str = JsonUtility.ToJson(objlist);//存入Json文档24 25 File.WriteAllText(path,str);26 AssetDatabase.Refresh();27 }28 29 }
1 using System.Collections; 2 using System.Collections.Generic; 3 using System.IO; 4 using UnityEngine; 5 using System; 6 public class duqu : MonoBehaviour { 7 8 // Use this for initialization 9 void Start () {10 string path = Application.dataPath + "/json.txt";11 string s = File.ReadAllText(path);12 ListObject obj=JsonUtility.FromJson(s);//读取json里面的文档13 for (int i = 0; i < obj.list.Count; i++)14 {15 GameObject go = GameObject.CreatePrimitive((PrimitiveType)Enum.Parse(typeof(PrimitiveType),obj.list[i].name));16 go.transform.position = obj.list[i].pos;17 go.transform.eulerAngles = obj.list[i].qua;18 go.transform.localScale = obj.list[i].sca;19 }20 21 }22 }